![]() A custom Sourcemod plugin was also used to print out the time between consecutive melee attacks by analyzing the CTerrorMeleeWeapon netprops m_flNextPrimaryAttack and m_flLastAttackTime for cycle time analysis, and for printing out the damage in TraceAttack/OnTakeDamage/PlayerHurt to determine the damage multiplier per hitgroup. In addition, GCFScape was used to see into vpk files and extract the melee weapon scripts. god 1 may also be useful in the event you try meleeing boomers/spitters. ![]() sb_stop 1 will freeze the survivor bots, while z_common_limit 0, director_no_specials 1, and director_no_mobs 1 will also give you some peace and quiet to do your testing. ![]() nb_blind 1 and nb_player_move 0 (to stop the spitter) are useful for determining damage to Special Infected. host_timescale 0.1 is useful for slowing time down to take better pictures (1/10 speed). A combination of a listen server with sv_cheats 1 and melee_show_swing 1 allows you to see the melee rays. Here is the process used to perform this analysis. Some of the following will look and sound really crazy, but I assure you, anyone can perform these same tests to verify what I say is true. ![]() So you're interested in melee weapons, huh? You've come to the right place.
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